Develop a software and plug-in backbone to drive simulations on a University’s VR centre system. Improve existing implemented technologies. Implement latest technological advances with regards to VR technology. Provide maintenance on system to keep it operational. Blend and warp system.
Developed a custom warping and blending solution for the centre’s 360 cylinder and theatre that uses OpenGL quad buffered 3D stereo. Implemented software based surround sound encoding and decoding solution.
Implemented wireless bluetooth controllers to drive interactivity in system. Implemented tablet based menu system to launch modules on system. Appointed full time staff to maintain system and provide ongoing support.